Out of the Wild is a wilderness survival detective game with the suspense of real-life survival situations. 

Use limited time and your survival skills to combine insights to unlock how you can escape your situation...or perish in the wild.

Made for Pirate Game Jam 16. See the Game Design document: https://docs.google.com/document/d/1sWP-x0dOLVhDE0PgEQU-LpWMPYkJaGMksW3M6G7tyeE/...

GAMEPLAY

  •  Examine the canvas and read each Insight for more information
  • Press "Start Timer" to begin buy Insights
  • Combine Insights to unlock an Outcome
  • When you are confident an Outcome is how to survive, select it from the OUTCOMES panel.

 TIPS

  • There is only one correct Outcome per situation
  • You can read every Insight before starting the timer
  • Read each Insight closely for what it might be telling you. For example: an insight might mention an animal looks hungry signaling they may be more aggressive than usual!

CONTROLS

  • Press "Left Click" to interact
  • Hold "Left Click" over the "Pick Outcome" button to select it
  • Press "ESC" to pause at any time or reload Tutorial or First Level

Comments

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So, the graphics, UI, and sounds are very good.

Problem is, I just don't like the gameplay at all. I was hoping for a survival game, but really it's just a guessing game. I hope this doesn't come across as mean, because I'm not trying to be, but criticism must be accurate if it is to be useful.

Basically, you need to guess which combos of "insights" are the correct choices to unlock the "correct" outcome. For some reason, the insights are arbitrarily locked with "survival points", and you can't tell if the unlocked "outcome" is correct until you choose it. Since you can't know which outcome is correct, then why not skip the insights and just have a list of "outcomes" (which are really "plans of action" btw) and just choose the one that makes the most sense?

For instance, in the first scenario, I thought that what I might do is to check out the cave, but I couldn't find the right combo of "insights" to even make that a possible "outcome". The "insights" were arbitrarily limiting my strategic thinking.

And there's a timer? Why is there a timer? Maybe this comes into play in later scenarios, but I didn't even have the patience to finish the first one.

To sum it up: art direction is excellent, sound design is good, but the mechanics don't make logical sense and can be frustrating. Also the timer seems pointless.

Also, not really sure I agree that this fits the theme of "you are the weapon". I think that choices being interpreted as a weapon is a pretty big stretch. Choices have consequences, but is everything that makes choices a weapon? Are choices weaponized? Choices may hurt some and help others. But weapons only hurt the one they are used on.

appreciate the thoughtful feedback, thanks for checking it out!

Not a problem. I wish you luck in your future endeavours!

A very pleasant experience! First of all, the tutorial is super well done! Teaches you everything you need to know to play the game, and it does so expertly. The menus have instructions for what you need to do on them, so you can never get confused on what to do on them either.

I did notice that the Lightning Lake ambiance doesn't seem to be looping, which was a bit sad since I was so into the atmosphere!

I really like the pixel art scenery for each level and the close ups you get through the insights, and the gameplay system itself is really interesting. It makes me curious to try different routes!

It'd be interesting to see scenarios with a lot of possibilities and with insights costing a higher amount of SP, so that the player chooses their route carefully when they decide to turn on the timer, especially considering that they can read  the insights before starting. 

This was quite a immersive experience though, very well explained and honestly very cool. I like this!

Art direction is hands down superb! Fun to go through each scenario

Game is very clever it. Really beautiful pixel art. Love your take on the theme. Can see this concept going places. Intuitive controls, took me a bit to unravel the puzzle.

Good job! Keep it up

thanks so much!